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PROGRESS: Completed Project |
PROJECT REF: CUHK/03/ENG/160 |
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PROJECT TITLE: Block-based Fragment
Filtration with feasible Multi-GPU acceleration for Real-time Volume
Rendering on Standard PC |
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PROJECT DESCRIPTION: A computer-based
method and system for interactive volume rendering of large volume
dataset on standard PC using hardware-accelerated block filtration,
which aims at optimizing the usage of graphics resource. The method
is based on 3D-textured axis-aligned slices. The overall volume
rendering reconstruction consists of the following steps:
Polygonization of the complete volume data through layer-by-layer
processing and generating corresponding image texture; Carrying out
essential transformations by vertex processor operations;
Rasterization of the polygons into blocks consisting of the
corresponding depth and texture coordinate information; Perform a
two-pass rendering process: avirtual rendering pass and a main
rendering pass to process blocks; Using the fragment processor to
project textured blocks and render final images. The block
filtration is divided into static block filtration and dynamic block
filtration. The static block filtration locates any unused signal
being past to the rasterization pipeline; The dynamic block
filtration determines any unused block generated due to occlusion.
Block filtration process utilizes the vertex shader and pixel shader
of GPU in standard PC graphics hardware. The method is designed to
be operated in a multi-thread, multi-GPU manner. |
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FOCUS AREA(S): Display Technologies |
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KEYWORDS: volume rendering and
hardware |
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MODE OF COLLABORATION: licence |
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STATUS PATENT: Patent Pending |
PATENT NO: NA |
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ORGANIZATION: CUHK |
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CONTACT PERSON: Mr Billy Lam |
EMAIL: billylam@cuhk.edu.hk |
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TEL: (852) 2609 8882 |
FAX: (852) 2603 5451 |
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WEBSITE: http://www.cuhk.edu.hk/rtao/patent/ |
DATE:
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